Post by Deleted on Aug 6, 2014 18:44:06 GMT 1
NAME: Agrimn
AGE:35 give or take he lost count while he was on Hysteria
GENDER: Male
SPECIES: Flamelung
LIKES:
Cod and shell fish but shellfish are harder for him to come across
Flying/high places
The interesting stuff humans make
(Caedence his rider This one while not yet happen but will happen so I figured i should put it in here cause of the bond they will develop)
Music
DISLIKES:
Water He avoids water unless it is to catch fish otherwise he tries to avoid it.
Scauldrons see water
Sheep wool gets stuck in his teeth
Being deep underground in confining tunnels
STRENGTHS: Minimum 4
Survival as a dragon and for the fact that he for a good long time has lived in the wild he is able to forage and hunt very well.
His size and strength: Agrimn is a rather large dragon even for his specie and knows how to use his strong jaws claws and wings and size to his advantage.
Agrimn is a very determined dragon when he sets out to do something he does it no matter what he might have to go through to do it.
Quick reflexes due to having to fend off Hysterians
WEAKNESSES: Minimum 4
Dragon root has an enhanced affect. Agrimn only has to get a small whiff of the substance to have it affect him not only that but unlike most dragons the effect isn't as long as he smells it. He last in his system for a bit after he smells the root.
His interest in what humans make can and probably gets him into trouble
Quick to anger or be defensive, especially from human, due to his long time imprisoned and tormented by the Hysterians.
Passionate wither it is from his fury or his curiosity Agrimn's emotion almost always are on the surface and they will sometimes cause him to do stuff on a whim
Is very distrusting of humans
AMBITIONS:
To sire a clutch of eggs
To have an extremely large horde of human things
Kill a certain human
FEARS:
Being controlled/held against his will (bewilder beasts and the fighting arena in Hysteria/being chained up)
Being unable to fly
APPEARANCE: Agrimn is colored primarily in hues of orange red and brown. His head crown is a deep crimson at it's base and slowly progresses to orange and then to yellow at the top of the frills. His wings mirror his head crown being crimson at the arm part of the wing and slowly turning yellow at he bottom of his wings on the underside
PERSONALITY: Agrimn is headstrong and stubborn relying only on himself most of the time and not asking for help. When it comes to other dragons Agrimn has an alpha mentality protecting those smaller or weaker than himself and challenging those he sees that are close to him in strength. When it comes to humans thou Agrimn is paranoid with mixed feelings. For having a rider long ago he knows that humans can be extremely good but between his riders betrayal and his incarceration in Hysteria he expects human to eventually betray dragons in short that they aren't trustworthy.
HISTORY: Many many moons ago Agrimn was born in a clutch that resided in the icy halls of a Bewilderbeast and grew up like any other dragon would. That is until Agrimn was old enough and decided to leave the safety of those icy walls and set off o his own. one day while Agrimn was out hunting he came across a young viking boy washed up on the island he had been hunting on. Agrimn took pity n the child and picked him up and flew him to the nearest human village.
Agrimn took to living on the island the humans there were neutral to dragons and he kept clear of them except when his curiosity got the better of him and he was sneaking into their village he was fascinated by things he found like pie that was shaped like a pear and had strings running along it and that made sound when the string was moved or reeds that made noise when blown into. Agrimn had thought his trip to the village went unseen but it hadn't while most of the villagers kept their distance and stayed out of his way the boy he had saved followed him as he left to his lair.
Agrimn pushed the boy away his lair when he discovered him and it had worked for the day but the next day and the next the boy would come back to the cliff face Agrimn had been calling home and each day Agrimn would send the boy away. But one day when the boy came a snaptrapper ambushed the boy but Agrimn saved the child from the aggressive multi-headed dragon. The fight between the two dragons cause a small family of terrible terrors in a small cave. Agrimn watched after his battle as the boy saved the smaller dragons from their sealed fate. After that the boy still came everyday to Agrimn's lair but Agrimn would not send the boy away anymore. Eventually Agrimn and the child became dragon and rider and were practically inseparable.
But as with everyone the child grew older and trips around the island became trips to other islands. The explored the islands try to sate the wanderlust that had grow in them from living on that island for so long. But one day after seven years since their fateful encounter something happened. As they had learned on a previous island it was best for Agrimn to land in the near by forests. The boy, now a young man, soon found out that this island was called Hysteria ad that they feared and killed dragons but as he gathered supplies to take off as soon as possible he saw her, a viking girl around his age ad t him she was the most beautiful thing in the world. That night when he returned to Agrimn and told him of the islands inhabitants and of the girl and despite the Agrimn's protests at staying the viking decided they should stay here for a couple days. Days soon became weeks as the viking attempted to court the girl he had seen when they first showed up. One night as Agrimn waited for his rider to show up he was ambushed by Hysterians.
As Agrimn lay on the ground chained and captured his rider and a large Hysteria walked up to him. He would never forget what the Hysterian said next for that night he found out he was to be a gift to the Hysteria as an offering for his daughter's hand in marriage. Ad with that he was lugged off to Hysteria's area. After weeks of torture of fending off young vikings that were learning to kill dragons Drago found out why he hadn't been killed yet. Apparently they found his ability to mimic the fire of other dragon's useful why keep five dragon's when one could teach you how to avoid the fire of the other five.
So days passed dragging on as each day he was beat into submission with barely any food or water. Agrimn held fast he would not let his spirit break for one day he would find a way to escape these miserable creatures that stabbed at him daily with the cold sharp iron on sticks. And find it he did. During a training session for new viking while most of the village was out on a raid he saw his chance. He kicked up as much of the arena's sad floor as his massive wings and tail could blinding the students and their trainer. He crushed the trainer in his attempt to escape the bars of iron they had surrounded him with since his capture. he knocked down any of the students that got in his way of his escape route. As he took to the sky bloody and bruised he tried to remember how long exactly he had been bound but he knew it had been years since he was in the sky wings free to take him where he wanted.
And where he wanted was a nice quiet place to rest away from that island. He finally found a place in a nice mountain cave on this island he found. The island he had found had high cliffs and peaks and a dense lush green forest. This is a nice place to get away from humans was Agrimn's thought as his tail flicked its way into the darkness of the cave. His opinion would probably be different if he had noticed on the other side of the mountain he was at the base of was a little viking village of Berk
KEYWORD:*****************
CBOX NAME: odon
AGE:35 give or take he lost count while he was on Hysteria
GENDER: Male
SPECIES: Flamelung
LIKES:
Cod and shell fish but shellfish are harder for him to come across
Flying/high places
The interesting stuff humans make
(Caedence his rider This one while not yet happen but will happen so I figured i should put it in here cause of the bond they will develop)
Music
DISLIKES:
Water He avoids water unless it is to catch fish otherwise he tries to avoid it.
Scauldrons see water
Sheep wool gets stuck in his teeth
Being deep underground in confining tunnels
STRENGTHS: Minimum 4
Survival as a dragon and for the fact that he for a good long time has lived in the wild he is able to forage and hunt very well.
His size and strength: Agrimn is a rather large dragon even for his specie and knows how to use his strong jaws claws and wings and size to his advantage.
Agrimn is a very determined dragon when he sets out to do something he does it no matter what he might have to go through to do it.
Quick reflexes due to having to fend off Hysterians
WEAKNESSES: Minimum 4
Dragon root has an enhanced affect. Agrimn only has to get a small whiff of the substance to have it affect him not only that but unlike most dragons the effect isn't as long as he smells it. He last in his system for a bit after he smells the root.
His interest in what humans make can and probably gets him into trouble
Quick to anger or be defensive, especially from human, due to his long time imprisoned and tormented by the Hysterians.
Passionate wither it is from his fury or his curiosity Agrimn's emotion almost always are on the surface and they will sometimes cause him to do stuff on a whim
Is very distrusting of humans
AMBITIONS:
To sire a clutch of eggs
To have an extremely large horde of human things
Kill a certain human
FEARS:
Being controlled/held against his will (bewilder beasts and the fighting arena in Hysteria/being chained up)
Being unable to fly
APPEARANCE: Agrimn is colored primarily in hues of orange red and brown. His head crown is a deep crimson at it's base and slowly progresses to orange and then to yellow at the top of the frills. His wings mirror his head crown being crimson at the arm part of the wing and slowly turning yellow at he bottom of his wings on the underside
PERSONALITY: Agrimn is headstrong and stubborn relying only on himself most of the time and not asking for help. When it comes to other dragons Agrimn has an alpha mentality protecting those smaller or weaker than himself and challenging those he sees that are close to him in strength. When it comes to humans thou Agrimn is paranoid with mixed feelings. For having a rider long ago he knows that humans can be extremely good but between his riders betrayal and his incarceration in Hysteria he expects human to eventually betray dragons in short that they aren't trustworthy.
HISTORY: Many many moons ago Agrimn was born in a clutch that resided in the icy halls of a Bewilderbeast and grew up like any other dragon would. That is until Agrimn was old enough and decided to leave the safety of those icy walls and set off o his own. one day while Agrimn was out hunting he came across a young viking boy washed up on the island he had been hunting on. Agrimn took pity n the child and picked him up and flew him to the nearest human village.
Agrimn took to living on the island the humans there were neutral to dragons and he kept clear of them except when his curiosity got the better of him and he was sneaking into their village he was fascinated by things he found like pie that was shaped like a pear and had strings running along it and that made sound when the string was moved or reeds that made noise when blown into. Agrimn had thought his trip to the village went unseen but it hadn't while most of the villagers kept their distance and stayed out of his way the boy he had saved followed him as he left to his lair.
Agrimn pushed the boy away his lair when he discovered him and it had worked for the day but the next day and the next the boy would come back to the cliff face Agrimn had been calling home and each day Agrimn would send the boy away. But one day when the boy came a snaptrapper ambushed the boy but Agrimn saved the child from the aggressive multi-headed dragon. The fight between the two dragons cause a small family of terrible terrors in a small cave. Agrimn watched after his battle as the boy saved the smaller dragons from their sealed fate. After that the boy still came everyday to Agrimn's lair but Agrimn would not send the boy away anymore. Eventually Agrimn and the child became dragon and rider and were practically inseparable.
But as with everyone the child grew older and trips around the island became trips to other islands. The explored the islands try to sate the wanderlust that had grow in them from living on that island for so long. But one day after seven years since their fateful encounter something happened. As they had learned on a previous island it was best for Agrimn to land in the near by forests. The boy, now a young man, soon found out that this island was called Hysteria ad that they feared and killed dragons but as he gathered supplies to take off as soon as possible he saw her, a viking girl around his age ad t him she was the most beautiful thing in the world. That night when he returned to Agrimn and told him of the islands inhabitants and of the girl and despite the Agrimn's protests at staying the viking decided they should stay here for a couple days. Days soon became weeks as the viking attempted to court the girl he had seen when they first showed up. One night as Agrimn waited for his rider to show up he was ambushed by Hysterians.
As Agrimn lay on the ground chained and captured his rider and a large Hysteria walked up to him. He would never forget what the Hysterian said next for that night he found out he was to be a gift to the Hysteria as an offering for his daughter's hand in marriage. Ad with that he was lugged off to Hysteria's area. After weeks of torture of fending off young vikings that were learning to kill dragons Drago found out why he hadn't been killed yet. Apparently they found his ability to mimic the fire of other dragon's useful why keep five dragon's when one could teach you how to avoid the fire of the other five.
So days passed dragging on as each day he was beat into submission with barely any food or water. Agrimn held fast he would not let his spirit break for one day he would find a way to escape these miserable creatures that stabbed at him daily with the cold sharp iron on sticks. And find it he did. During a training session for new viking while most of the village was out on a raid he saw his chance. He kicked up as much of the arena's sad floor as his massive wings and tail could blinding the students and their trainer. He crushed the trainer in his attempt to escape the bars of iron they had surrounded him with since his capture. he knocked down any of the students that got in his way of his escape route. As he took to the sky bloody and bruised he tried to remember how long exactly he had been bound but he knew it had been years since he was in the sky wings free to take him where he wanted.
And where he wanted was a nice quiet place to rest away from that island. He finally found a place in a nice mountain cave on this island he found. The island he had found had high cliffs and peaks and a dense lush green forest. This is a nice place to get away from humans was Agrimn's thought as his tail flicked its way into the darkness of the cave. His opinion would probably be different if he had noticed on the other side of the mountain he was at the base of was a little viking village of Berk
KEYWORD:*****************
CBOX NAME: odon