Post by Redkitebait on Nov 11, 2015 15:51:07 GMT 1
Fireworm + Fireworm Queen
Class: Stoker
Queen (Rare):
Worker (Common):
Physical Description:
Queen: The queen of the fireworms and her daughter the Fireworm princess looks similar to your average fireworm, but she has some differences that make her stand out from the rest. For instance, while the common fireworm can fit in the palm of a hand, the queen is many times bigger, her size is comparable to that of a Boneknapper. She also possesses several horns the back of her nape and the front of her snout that resemble a crown. The Queen was seen only at Fireworm Island so her original colour (the color when not heated up) is unknown. It is unknown if the Queen even has an original color. Fireworm Queens are, like the name suggests, always female and if another female fireworm were to be born in a nest which already has a queen, the newly born fireworm ( the Fireworm princess) would fly off to start a nest of her own. Fireworm Queens and princesses would appear to be the only female in the species.
Worker: Common Fireworms are about half the size of Terrible Terrors. They have dark gray scales with red skin underneath, or gray skin that turns red when heated; however it seems in Riders of Berk, they have orangish-brown scales. They also have five pairs of legs for a total of ten legs. They have fierce eyes that glow in the dark. They resemble lizards, with their wide heads and long bodies. When they heat, they glow white-red, and sometimes light their bodies on fire. Most worker fireworms are male.
Typical Behaviour:
These dragons are often found in large groups. This makes them extremely dangerous. They are even remotely aggressive, occasionally clinging to potential enemies. Usually Fireworms make their homes in dark caverns. Fireworm Queens are very protective of their firecombs of gel and will chase down anything that tries to take it. As being a mother, the Queen has a devoted, discreet nature even on rage to take back her firecombs, and being highly intelligent as being capable of conjecturing the intruders' motives and objectives. Strangely enough, average fireworms are afraid of fire. The Queen, however, is not.
Despite their aggressive nature (to protect their nests), they seem to know if another dragon's fire is worn out, and are kind and sympathetic enough to reignite other dragons' firepower with their venom (at least all species of Stoker class receive benefits). This may well be a natural instinct for the species.
Fireworm colonies migrate from island like birds and other animals do in the real world. It is unknown why the Fireworms have to migrate or why Fireworm Queens have never been seen migrating.
Abilities:
All fireworms can heat up their skin to a temperature of hotter than the Sun and being high enough that they can burn almost anything. While doing so they also generate a great amount of light, and sometimes, they even set themselves on fire. It is known that the closer two fireworms are to one another, the brighter they will shine. This ability is used as self defense and also can be used against other dragons. It has been shown to be very powerful especially when there is a pack of dragons using this ability.
Applying their body heat, Fireworm Queens have extremely powerful, napalm-typed fire breaths that are very unruly gaseous fire with spewing out small fireworks (being similar to that of the Monstrous Nightmares). These flame blasts are surprisingly potent.
Fireworms are also excellent climbers and have a prehensile tail that they can pick up objects with.
The Queen's tongue has a venom that has the special ability to reignite the worn out fire of Stoker Class Dragons, like Monstrous Nightmares. Fireworms can also produce some kind of gel that gives them their fire and they store in honeycomb-like containers. When Stoker Class dragons consume that, their fire is reignited.
Shot Limit: 6 For the Queen, none for the workers.
Drawbacks:
If they spend too much time in open areas, they lose heat too quickly, thus expending more energy that they should.
Anything they touch usually gets set alight, making them very destructive.
They tend to swarm and migrate, causing problems for settlements.
Blind spot:
Training Methods: NONE
Habitat: You know fireworms are in residence when a previously wooded island is now a scorched wasteland. Fireworm nests are usually underground, filling out vast cave systems.
Diet: Gel, leaves and fish.
Created by: Dreamworks
Class: Stoker
Queen (Rare):
Worker (Common):
Physical Description:
Queen: The queen of the fireworms and her daughter the Fireworm princess looks similar to your average fireworm, but she has some differences that make her stand out from the rest. For instance, while the common fireworm can fit in the palm of a hand, the queen is many times bigger, her size is comparable to that of a Boneknapper. She also possesses several horns the back of her nape and the front of her snout that resemble a crown. The Queen was seen only at Fireworm Island so her original colour (the color when not heated up) is unknown. It is unknown if the Queen even has an original color. Fireworm Queens are, like the name suggests, always female and if another female fireworm were to be born in a nest which already has a queen, the newly born fireworm ( the Fireworm princess) would fly off to start a nest of her own. Fireworm Queens and princesses would appear to be the only female in the species.
Worker: Common Fireworms are about half the size of Terrible Terrors. They have dark gray scales with red skin underneath, or gray skin that turns red when heated; however it seems in Riders of Berk, they have orangish-brown scales. They also have five pairs of legs for a total of ten legs. They have fierce eyes that glow in the dark. They resemble lizards, with their wide heads and long bodies. When they heat, they glow white-red, and sometimes light their bodies on fire. Most worker fireworms are male.
Typical Behaviour:
These dragons are often found in large groups. This makes them extremely dangerous. They are even remotely aggressive, occasionally clinging to potential enemies. Usually Fireworms make their homes in dark caverns. Fireworm Queens are very protective of their firecombs of gel and will chase down anything that tries to take it. As being a mother, the Queen has a devoted, discreet nature even on rage to take back her firecombs, and being highly intelligent as being capable of conjecturing the intruders' motives and objectives. Strangely enough, average fireworms are afraid of fire. The Queen, however, is not.
Despite their aggressive nature (to protect their nests), they seem to know if another dragon's fire is worn out, and are kind and sympathetic enough to reignite other dragons' firepower with their venom (at least all species of Stoker class receive benefits). This may well be a natural instinct for the species.
Fireworm colonies migrate from island like birds and other animals do in the real world. It is unknown why the Fireworms have to migrate or why Fireworm Queens have never been seen migrating.
Abilities:
All fireworms can heat up their skin to a temperature of hotter than the Sun and being high enough that they can burn almost anything. While doing so they also generate a great amount of light, and sometimes, they even set themselves on fire. It is known that the closer two fireworms are to one another, the brighter they will shine. This ability is used as self defense and also can be used against other dragons. It has been shown to be very powerful especially when there is a pack of dragons using this ability.
Applying their body heat, Fireworm Queens have extremely powerful, napalm-typed fire breaths that are very unruly gaseous fire with spewing out small fireworks (being similar to that of the Monstrous Nightmares). These flame blasts are surprisingly potent.
Fireworms are also excellent climbers and have a prehensile tail that they can pick up objects with.
The Queen's tongue has a venom that has the special ability to reignite the worn out fire of Stoker Class Dragons, like Monstrous Nightmares. Fireworms can also produce some kind of gel that gives them their fire and they store in honeycomb-like containers. When Stoker Class dragons consume that, their fire is reignited.
Shot Limit: 6 For the Queen, none for the workers.
Drawbacks:
If they spend too much time in open areas, they lose heat too quickly, thus expending more energy that they should.
Anything they touch usually gets set alight, making them very destructive.
They tend to swarm and migrate, causing problems for settlements.
Blind spot:
Training Methods: NONE
Habitat: You know fireworms are in residence when a previously wooded island is now a scorched wasteland. Fireworm nests are usually underground, filling out vast cave systems.
Diet: Gel, leaves and fish.
Created by: Dreamworks